Eventually your factory will become so elaborate that you'll forget what half your assembly lines are making. On and on Factorio goes, with you a mechanical Alice tumbling down the rabbit hole of automation. Raw materials are limited and will eventually run out, meaning you need to locate new mineral deposits and expand your factory to take advantage of them, deploying new transportation methods like trains and even drones to acquire them more efficiently. Oil processing is a game in and of itself, as you need to locate deposits on the map, then build refineries to crack the crude oil into its component liquids, all of which are produced in different amounts and must be transported and stored individually. Many mid-tier objects require water as part of their construction, which means building pipelines to your assemblers as well as conveyors. I was into Factorio within five minutes, but the moment it truly 'clicked' for me was when I established an assembly line dedicated to building assemblers.Īnd this barely scratches the surface of Factorio's chasmal depth. Bear in mind, every single item in the game can and probably should be automated for production, including the items you need to build the assembly lines in the first place. If you establish a general purpose-conveyor that ferries base resources throughout your factory (known by the community as a "bus"), then you need to figure out how to retrieve the specific items each assembly line needs from that bus, while also ensuring a consistent flow of resources to all those assembly lines. In this way, Factorio's elaborate, open-ended, and utterly engrossing puzzle begins to spin its steel spiderweb through your skull. You need to smelt copper ore into copper plate, turn copper plate into copper wire, and combine copper wire with iron plates to create basic electronic circuits. In turn, this requires equipment for mining and smelting metals. This means you need the capability to mine and smelt metals, specifically iron and copper. As a simple example (by Factorio's standards) you're going to need to produce electronics. Everything you need to design, manufacture, calibrate and fuel the rocket needs constructing as well. It's not just the rocket you need to build. Yet while your character can craft most in-game objects themselves, the quantities they require makes this approach prohibitive. Whether it's a stone furnace, a steam engine, or an oil refinery, give your little protagonist the ingredients, and they'll slap it together like a two-piece jigsaw. Luckily, you happen to be the handiest person in the entire universe, able to fashion almost anything with little more than spit and elbow grease. That would be your spaceship crashing onto a remote alien planet, and the only way off that far-flung rock is to build yourself a whole new rocket. I just want to know, how can I get the text from the Kendo Editor and send the text value to the action method in the controller.Factorio starts out as all great works of fiction do, with a huge explosion. Now I want that, when an admin user comes in and makes changes to the Editor text and hits 'Save' button, I want the text of the editor to get saved in database. There are other two submit buttons on the form like below - Īnd the form handles the submit of Agree and Disagree buttons by using the BeginForm("ActionMethod", "Controller", FormMethod.Post) like below - (Html.BeginForm("Index", "M圜ontrollerName", FormMethod.Post)) Then I have two buttons that show up only for the admins - Save and Edit, and they are defined as below - Edit I have a Kendo Editor which is defined as below: => Kendo Editor
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